Design & UX
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User Interface and User Experience (UI/UX) Design small
UI/UX is not one skill but a field that runs from understanding people to shipping the pixels they touch.
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Design Thinking medium
Design thinking is a working loop for problems that are not yet understood: study the people involved, state the problem in their terms, generate many…
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Facilitation & Workshop Design small
Facilitation is running a structured session that gets a group to a decision.
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Sketching small
Sketching is fast, low-fidelity drawing to think an idea through before committing it to a design tool.
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User Research large
User research is finding out what people actually need and do before designing anything for them.
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Google Analytics 4 (GA4) medium
Google Analytics 4 is the standard web analytics tool: a place to collect events from a site or app, then read them as funnels, acquisition reports and…
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UX Writing & Microcopy small
UX writing is the text inside an interface: button labels, field hints, empty states, error messages, confirmations.
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Content Strategy medium
Content strategy decides what content exists, for whom, in what voice, and how it is maintained after launch.
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Information Architecture large
Information architecture organises and labels content so people can find it.
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Visual Design medium
Visual design is hierarchy, spacing, contrast and alignment — the four decisions that make an interface look intentional rather than assembled.
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Usability small
Usability is a quality of a design: how easily a real user reaches their goal without error or confusion.
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Figma (Design Software) small
Figma is a collaborative design tool where a whole team works in the same file in a browser.
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Miro small
Miro is an infinite whiteboard for group work: workshops, journey maps, affinity diagrams and anything else that needs a wall rather than a page.
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Notion small
Notion is a document and lightweight database tool: pages that can contain other pages, and databases that can be viewed as a table, a board or a calendar.
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User Centered Design small
User centered design is the habit of deriving decisions from the user's task and constraints rather than from the organisation chart, the team's…
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Storyboarding small
A storyboard sketches a user's sequence of steps as a short comic: a row of panels, each with a caption saying what the person is doing and thinking.
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Jobs-to-be-Done small
Jobs-to-be-Done frames a need as the job the user hires a product to do.
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UI/UX Research small
UI/UX research is user research narrowed to the interface: what works, what confuses, what is missing.
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Design Research small
Design research studies users, their context and the products they already use in order to frame the design problem.
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User Interviews medium
A user interview is a one-to-one conversation that surfaces goals, mental models and pain points.
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Survey Design medium
Survey design is writing questions that measure what you think they measure.
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Journey Mapping medium
A journey map charts every step, touchpoint and emotion across an end-to-end experience — from the moment someone realises they have a need to the moment…
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Persona (User Experience) small
A persona is a named, evidence-based profile of a user group, used to keep a design decision anchored to a real set of people.
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Quantitative UX Research medium
Quantitative UX research uses numbers to describe behaviour at the scale interviews cannot reach: how many people start, where they stop, how long a task…
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Hotjar small
Hotjar records real traffic: session recordings of what people actually did, heatmaps of where they clicked and scrolled, and on-site surveys shown to a…
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Card Sorting small
Card sorting puts the topic labels on separate cards and asks people to group and name them themselves.
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Wireframing small
A wireframe is a grey-box layout: boxes where images and controls go, real text for the labels that matter, and no visual design at all.
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Typography medium
Typography is choosing and setting type for the screen: a scale of sizes, a measure that stays readable, enough line height for the eye to find the next…
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Color Theory small
Color theory is choosing colour for contrast, harmony and meaning, and understanding how it reads in context — on a dim screen, in sunlight, in print, and…
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Layout & Grid Systems medium
A grid system is a set of columns, gutters and margins that content is placed against, plus the breakpoints at which that arrangement changes.
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Data Visualization medium
Data visualization turns numbers into charts a non-expert reads correctly.
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Design Systems large
A design system is a shared, documented library of components and rules that keeps a product consistent as several people work on it.
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Usability Testing medium
Usability testing is watching people attempt tasks on your design and recording where it breaks.
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Heuristic Evaluation small
A heuristic evaluation is an expert review of a design against a set of established usability rules, carried out before or alongside user sessions.
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Adobe XD small
Adobe XD is a UI design and prototyping tool that covers the same ground as Figma: artboards, reusable symbols, linked prototypes and sharing.
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Framer small
Framer is a design tool that publishes.
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Lean UX small
Lean UX replaces a long upfront specification with short cycles: state what you believe, build the smallest thing that tests it, measure what happened,…
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Service Design medium
Service design treats the whole journey as the thing being designed, including the parts the customer never sees: the people, systems and hand-offs behind…
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A/B Testing medium
A/B testing shows two variants to comparable groups and lets behaviour decide between them.
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Prototyping medium
A prototype is a clickable or coded draft good enough to put in front of real users.
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Design Tokens small
A design token is a named value shared between design tools and code: a colour, a spacing step, a type size, a border radius, a duration.
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Design Handoff & Specs small
Design handoff is packaging intent so an engineer can build it right the first time: the states, the edge cases, the tokens and the behaviour, written…
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Maze small
Maze is a tool for unmoderated testing: you publish a prototype and a set of tasks, share a link, and collect results from participants who complete it on…
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Interaction Design medium
Interaction design shapes moment-to-moment behaviour: what happens when someone taps, what the interface says while it works, what it shows when it fails,…