Miro
What it is
Miro is an infinite whiteboard for group work: workshops, journey maps, affinity diagrams and anything else that needs a wall rather than a page. It is where a remote or hybrid group does the sticky-note part of design together, with the notes, the votes and the parking lot in one place.
Why it matters
The physical wall is still the best collaborative tool ever made, and it stops working the moment the group is not in one room. A shared board restores most of what the wall gave: everyone can see the whole picture at once, move things around, and vote anonymously. It also leaves a record, which the wall and the photographs of the wall never did.
Core ideas
Reach for it when the work is many small items
A board is good at dozens of things that need moving, grouping and voting. It is a poor place to write a document or hold a decision table; those belong in a wiki or a document, linked from the board.
Set the board up before the session
Pre-place the frames, prompts and dot votes. An empty board costs the group ten minutes of orientation and loses the first idea while everyone finds the toolbar.
Frame 1 Prompt and the decision statement
Frame 2 Evidence wall (five quotes, added)
Frame 3 Six sketch areas, one per group
Frame 4 Dot voting grid
Frame 5 Parking lot
Use anonymous voting
Visible voting produces a bandwagon. Anonymous dot voting and a reveal gives the quiet half of the room the same weight as the loud half, which is the main reason to run a vote at all.
Give every item an owner and an action
A board of ideas is not a decision. Every chosen item gets a name and a date, on the board, before the session ends.
Close the board
Archive it read-only and copy the decisions into the place the team works daily. A board left open becomes a second, staler source of truth.
Practice
Build a workshop board from an agenda
Take the timed agenda from Facilitation & Workshop Design and turn each block into a prepared frame with its prompt and its voting area.
Done when: the board can be opened by a participant with no explanation and they know where to type in each block.
Run an affinity sort on the board
Take twenty observations from research, scatter them, and have three people group them silently, then name each group together.
Done when: the groups are named in the participants’ words and the merged list is three to five findings.
Common mistakes
- An empty board at the start — the group spends the session’s first ten minutes orienting; fix: pre-place frames and prompts.
- Visible voting — the first votes pull the rest; fix: vote anonymously and reveal together.
- Boards with no decisions — a wall of notes with no owner; fix: attach a name and a date to every chosen item before the session ends.
- Using it as a document store — the board becomes an unsearchable second source of truth; fix: copy decisions into the team’s document tool and archive the board.
- Leaving the board open — people keep editing after the decision, and the record becomes ambiguous; fix: close and archive it when the session ends.
Go deeper
- Facilitation & Workshop Design (03-design-ux/03-facilitation-workshop-design) — the agenda this board is built from.
- Journey Mapping (03-design-ux/22-journey-mapping) — the commonest thing a team lays out on a board.
- Sketching (03-design-ux/04-sketching) — the divergence activity boards are usually used for.
- Notion (03-design-ux/14-notion) — where the decisions should end up once the board closes.